Since November 2006 I teach at the University of Madeira. In the 10 years before that, I taught at Eindhoven University of Technology.
At the University of Madeira, in the Department of Mathematics and Engineering:
I am director of the new undergraduate programme Interactive Media Design that I initiated in 2007 and that started in September 2008. I am also local co-director (with Nuno Nunes being the director) of the Professional Master of Human-Computer Interaction, a joint programme with Carnegie Mellon University.
In 2006-2008, I also taught in the Design course of the Department of Art and Design. Following the Bolonha agreement, as director I tranformed this four-year graduate course into an three-year Bachelor course in Design that prepares for a two-year Master course in Design and Multimedia.
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Hypermedia Design |
HMD |
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2nd year Bachelor Like any other area of design, hypermedia design requires a thorough knowledge of the medium that is targeted in the design process. The chosen medium poses constraints and requirements on the graphical aspects of design and has consequences for the production process. Students will learn to know the production process of a website and get acquainted with the technologies and the implications for the graphical design of a website. Designing a website involves a thorough study of both the technical requirements and the artistic expectations of the target audience. The creative process that leads to a successful site is challenging and complex, but can be consciously driven in a structured manner. Students will be exposed to a structure approach to creative web design and will practise in assignments. At the end of the course, students:
This discipline involves expanding the students’ graphical design qualities, targeting the web as the communication medium. The main issue being studied is the relationship between graphical design aspects and technical aspects of websites. The discipline consists of three components:
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Design Project |
DP |
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3rd year Bachelor The objective of this projects is to gain experience with a realistic and complete design cycle in a collaboration context. Building on the knowledge and skills from the first two years of the Interactive Media Design course, students will now practice their skills in a project of their choice that mimics a real-world situation. This allows students on the one hand to deepen and confirm their designer's capabilities, specialising in the area of their preference, while on the other hand it requires students to become aware and take into account all the constraints and other aspects of a commercial design project. It involves situating their design activities in a larger context, relating it to competing designs and the client's intent. It also involves developing the commercial qualities of their design and communicating these with the client. A secondary objective is to develop students' design collaboration competences. While this project advances through the creative design cycle that students already have experienced in previous disciplines, this project particularly involves an integral approach to design in which the communication with the client is a key aspect. This allows the student to learn to target the client's needs while at the same time ensuring and defending a high standard of design quality. This is achieved by following a strong methodical approach to design development, from analysis of the context to conceptualisation of the design objective. Students work together in design teams, learning to play different roles in the creative process as well as different roles in the collaboration process, experiencing the various social and organisational aspects of collaboration. |
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Computer Aided Design |
DG/AC |
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1st year Bachelor This discipline offers a theoretical introduction as well as hands-on experience with Computer Aided Design software, for usage in areas of Architectural and Civil Design. At the end of this discipline, the student will have acquired the competences to be able to or have knowledge of:
Section 1: Technical 2D sketching Section 2: Technical 3D modelling In Section 1, the student will create a number of technical sketches of a building that are then taken as the point of departure for Section 2, where the student will create a 3D building information model of the same building. The subject of the sketching and modelling exercises is the house that the student inhabits. The student will take precise measures of the house and create the sketches and models respectively from these measures.
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Bachelor of Design |
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Design Project I and II - Integral design projects |
DP-I/II | ||
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3rd year Bachelor The objective of these projects is to gain experience with a realistic and complete design cycle in a collaboration context. Building on the knowledge and skills from the first two years of the design course, students will now practice their skills in a project of their choice that mimics a real-world situation. This allows students on the one hand to deepen and confirm their designer's capabilities, specialising in the area of their preference, while on the other hand it requires students to become aware and take into account all the constraints and other aspects of a commercial design project. It involves situating their design activities in a larger context, relating it to competing designs and the client's intent. It also involves developing the commercial qualities of their design and communicating these with the client.
While this project advances through the creative design cycle that students already have experienced in previous disciplines, this project particularly involves an integral approach to design in which the communication with the client is a key aspect. This allows the student to learn to target the client's needs while at the same time ensuring and defending a high standard of design quality. This is achieved by following a strong methodical approach to design development, from analysis of the context to conceptualisation of the design objective. Students work together in design teams, learning to play different roles in the creative process as well as different roles in the collaboration process, experiencing the various social and organisational aspects of collaboration. Last year's students' work was exhibited in 'Madeira Shopping', the local main shopping centre, during 4 weeks.
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Design VI - Web design |
DSG-VI | ||
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3rd year Bachelor The objective of this discipline is to bring the graphic design capabilities that students have acquired in the previous design disciplines to the area of the world-wide-web. The web poses not only particular constraints and requirements on the graphical aspects of design, it also involves a completely different production process. Students will learn to know the production process of a website, get acquainted with the technologies and the implications for the graphical design of a website. This discipline only partly involves expanding the students graphical design qualities. The main issue being studied is the relationship between graphical design aspects and technical aspects of websites. The discipline consists of three components:
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